tessera_ui/dp.rs
1//! # Density-Independent Pixels (Dp)
2//!
3//! This module provides the [`Dp`] type for representing density-independent pixels,
4//! a fundamental unit for UI scaling in the Tessera framework.
5//!
6//! ## Overview
7//!
8//! Density-independent pixels (dp) are a virtual pixel unit that provides consistent
9//! visual sizing across different screen densities. Unlike physical pixels, dp units
10//! automatically scale based on the device's screen density, ensuring that UI elements
11//! appear at the same physical size regardless of the display's pixel density.
12//!
13//! ## Scale Factor
14//!
15//! The conversion between dp and physical pixels is controlled by a global scale factor
16//! stored in [`SCALE_FACTOR`]. This factor is typically set based on the device's DPI
17//! (dots per inch) and user preferences.
18//!
19//! ## Usage
20//!
21//! ```
22//! use tessera_ui::Dp;
23//!
24//! // Create a dp value
25//! let padding = Dp(16.0);
26//!
27//! // Convert to pixels for rendering
28//! let pixels = padding.to_pixels_f32();
29//!
30//! // Create from pixel values
31//! let dp_from_pixels = Dp::from_pixels_f32(48.0);
32//! ```
33//!
34//! ## Relationship with Px
35//!
36//! The [`Dp`] type works closely with the [`Px`] type (physical pixels). You can
37//! convert between them using the provided methods, with the conversion automatically
38//! applying the current scale factor.
39
40use std::{fmt::Display, sync::OnceLock};
41
42use parking_lot::RwLock;
43
44use crate::Px;
45
46/// Global scale factor for converting between density-independent pixels and physical pixels.
47///
48/// This static variable holds the current scale factor used for dp-to-pixel conversions.
49/// It's typically initialized once during application startup based on the device's
50/// screen density and user scaling preferences.
51///
52/// The scale factor represents how many physical pixels correspond to one dp unit.
53/// For example:
54/// - Scale factor of 1.0: 1 dp = 1 pixel (standard density)
55/// - Scale factor of 2.0: 1 dp = 2 pixels (high density)
56/// - Scale factor of 0.75: 1 dp = 0.75 pixels (low density)
57///
58/// # Thread Safety
59///
60/// This variable uses `OnceLock<RwLock<f64>>` to ensure thread-safe access while
61/// allowing the scale factor to be updated during runtime if needed.
62pub static SCALE_FACTOR: OnceLock<RwLock<f64>> = OnceLock::new();
63
64/// Density-independent pixels (dp) for UI scaling.
65///
66/// `Dp` represents a length measurement that remains visually consistent across
67/// different screen densities. This is essential for creating UIs that look the
68/// same physical size on devices with varying pixel densities.
69///
70/// ## Design Philosophy
71///
72/// The dp unit is inspired by Android's density-independent pixel system and
73/// provides a device-agnostic way to specify UI dimensions. When you specify
74/// a button height of `Dp(48.0)`, it will appear roughly the same physical
75/// size on a low-DPI laptop screen and a high-DPI mobile device.
76///
77/// ## Internal Representation
78///
79/// The `Dp` struct wraps a single `f64` value representing the dp measurement.
80/// This value is converted to physical pixels using the global [`SCALE_FACTOR`]
81/// when rendering operations require pixel-precise measurements.
82///
83/// ## Examples
84///
85/// ```
86/// use tessera_ui::Dp;
87///
88/// // Common UI measurements in dp
89/// let small_padding = Dp(8.0);
90/// let medium_padding = Dp(16.0);
91/// let button_height = Dp(48.0);
92/// let large_spacing = Dp(32.0);
93///
94/// // Convert to pixels for rendering
95/// let pixels = button_height.to_pixels_f32();
96/// // Result depends on the current scale factor
97/// ```
98///
99/// ## Arithmetic Operations
100///
101/// While `Dp` doesn't implement arithmetic operators directly, you can perform
102/// operations on the inner value:
103///
104/// ```
105/// use tessera_ui::Dp;
106///
107/// let base_size = Dp(16.0);
108/// let double_size = Dp(base_size.0 * 2.0);
109/// let half_size = Dp(base_size.0 / 2.0);
110/// ```
111#[derive(Debug, Default, Clone, Copy, PartialEq, PartialOrd)]
112pub struct Dp(pub f64);
113
114impl Display for Dp {
115 fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
116 write!(f, "{:.2}dp", self.0)
117 }
118}
119
120impl Dp {
121 /// A constant representing zero density-independent pixels.
122 ///
123 /// # Examples
124 ///
125 /// ```
126 /// use tessera_ui::Dp;
127 ///
128 /// let zero_dp = Dp::ZERO;
129 /// assert_eq!(zero_dp, Dp(0.0));
130 /// ```
131 pub const ZERO: Dp = Dp(0.0);
132
133 /// Creates a new `Dp` instance with the specified value.
134 ///
135 /// This is a const function, allowing `Dp` values to be created at compile time.
136 ///
137 /// # Arguments
138 ///
139 /// * `value` - The dp value as a floating-point number
140 ///
141 /// # Examples
142 ///
143 /// ```
144 /// use tessera_ui::Dp;
145 ///
146 /// const BUTTON_HEIGHT: Dp = Dp(48.0);
147 /// let padding = Dp(16.0);
148 /// ```
149 pub const fn new(value: f64) -> Self {
150 Dp(value)
151 }
152
153 /// Converts this dp value to physical pixels as an `f64`.
154 ///
155 /// This method applies the current global scale factor to convert density-independent
156 /// pixels to physical pixels. The scale factor is read from [`SCALE_FACTOR`].
157 ///
158 /// # Returns
159 ///
160 /// The equivalent value in physical pixels as a 64-bit floating-point number.
161 /// If the scale factor hasn't been initialized, defaults to 1.0 (no scaling).
162 ///
163 /// # Examples
164 ///
165 /// ```
166 /// use tessera_ui::Dp;
167 ///
168 /// let dp_value = Dp(24.0);
169 /// let pixels = dp_value.to_pixels_f64();
170 /// // Result depends on the current scale factor
171 /// ```
172 pub fn to_pixels_f64(&self) -> f64 {
173 let scale_factor = SCALE_FACTOR.get().map(|lock| *lock.read()).unwrap_or(1.0);
174 self.0 * scale_factor
175 }
176
177 /// Creates a `Dp` value from physical pixels specified as an `f64`.
178 ///
179 /// This method performs the inverse conversion of [`to_pixels_f64`](Self::to_pixels_f64),
180 /// converting physical pixels back to density-independent pixels using the current
181 /// global scale factor.
182 ///
183 /// # Arguments
184 ///
185 /// * `value` - The pixel value as a 64-bit floating-point number
186 ///
187 /// # Returns
188 ///
189 /// A new `Dp` instance representing the equivalent dp value.
190 /// If the scale factor hasn't been initialized, defaults to 1.0 (no scaling).
191 ///
192 /// # Examples
193 ///
194 /// ```
195 /// use tessera_ui::Dp;
196 ///
197 /// // Convert 96 pixels to dp (assuming 2.0 scale factor = 48 dp)
198 /// let dp_value = Dp::from_pixels_f64(96.0);
199 /// ```
200 pub fn from_pixels_f64(value: f64) -> Self {
201 let scale_factor = SCALE_FACTOR.get().map(|lock| *lock.read()).unwrap_or(1.0);
202 Dp(value / scale_factor)
203 }
204
205 /// Converts this dp value to physical pixels as a `u32`.
206 ///
207 /// This method applies the current global scale factor and truncates the result
208 /// to an unsigned 32-bit integer. This is commonly used for rendering operations
209 /// that require integer pixel coordinates.
210 ///
211 /// # Returns
212 ///
213 /// The equivalent value in physical pixels as an unsigned 32-bit integer.
214 /// The result is truncated (not rounded) from the floating-point calculation.
215 /// If the scale factor hasn't been initialized, defaults to 1.0 (no scaling).
216 ///
217 /// # Examples
218 ///
219 /// ```
220 /// use tessera_ui::Dp;
221 ///
222 /// let dp_value = Dp(24.5);
223 /// let pixels = dp_value.to_pixels_u32();
224 /// // With scale factor 2.0: 24.5 * 2.0 = 49.0 -> 49u32
225 /// ```
226 ///
227 /// # Note
228 ///
229 /// Values are truncated, not rounded. For more precise control over rounding
230 /// behavior, use [`to_pixels_f64`](Self::to_pixels_f64) and apply your preferred
231 /// rounding method.
232 pub fn to_pixels_u32(&self) -> u32 {
233 let scale_factor = SCALE_FACTOR.get().map(|lock| *lock.read()).unwrap_or(1.0);
234 (self.0 * scale_factor) as u32
235 }
236
237 /// Creates a `Dp` value from physical pixels specified as a `u32`.
238 ///
239 /// This method converts an unsigned 32-bit integer pixel value to density-independent
240 /// pixels using the current global scale factor. The integer is first converted to
241 /// `f64` for the calculation.
242 ///
243 /// # Arguments
244 ///
245 /// * `value` - The pixel value as an unsigned 32-bit integer
246 ///
247 /// # Returns
248 ///
249 /// A new `Dp` instance representing the equivalent dp value.
250 /// If the scale factor hasn't been initialized, defaults to 1.0 (no scaling).
251 ///
252 /// # Examples
253 ///
254 /// ```
255 /// use tessera_ui::Dp;
256 ///
257 /// // Convert 96 pixels to dp (assuming 2.0 scale factor = 48.0 dp)
258 /// let dp_value = Dp::from_pixels_u32(96);
259 /// ```
260 pub fn from_pixels_u32(value: u32) -> Self {
261 let scale_factor = SCALE_FACTOR.get().map(|lock| *lock.read()).unwrap_or(1.0);
262 Dp((value as f64) / scale_factor)
263 }
264
265 /// Converts this dp value to physical pixels as an `f32`.
266 ///
267 /// This method applies the current global scale factor and converts the result
268 /// to a 32-bit floating-point number. This is commonly used for graphics APIs
269 /// that work with `f32` coordinates.
270 ///
271 /// # Returns
272 ///
273 /// The equivalent value in physical pixels as a 32-bit floating-point number.
274 /// If the scale factor hasn't been initialized, defaults to 1.0 (no scaling).
275 ///
276 /// # Examples
277 ///
278 /// ```
279 /// use tessera_ui::Dp;
280 ///
281 /// let dp_value = Dp(24.0);
282 /// let pixels = dp_value.to_pixels_f32();
283 /// // With scale factor 1.5: 24.0 * 1.5 = 36.0f32
284 /// ```
285 ///
286 /// # Precision Note
287 ///
288 /// Converting from `f64` to `f32` may result in precision loss for very large
289 /// or very precise values. For maximum precision, use [`to_pixels_f64`](Self::to_pixels_f64).
290 pub fn to_pixels_f32(&self) -> f32 {
291 let scale_factor = SCALE_FACTOR.get().map(|lock| *lock.read()).unwrap_or(1.0);
292 (self.0 * scale_factor) as f32
293 }
294
295 /// Creates a `Dp` value from physical pixels specified as an `f32`.
296 ///
297 /// This method converts a 32-bit floating-point pixel value to density-independent
298 /// pixels using the current global scale factor. The `f32` value is first converted
299 /// to `f64` for internal calculations.
300 ///
301 /// # Arguments
302 ///
303 /// * `value` - The pixel value as a 32-bit floating-point number
304 ///
305 /// # Returns
306 ///
307 /// A new `Dp` instance representing the equivalent dp value.
308 /// If the scale factor hasn't been initialized, defaults to 1.0 (no scaling).
309 ///
310 /// # Examples
311 ///
312 /// ```
313 /// use tessera_ui::Dp;
314 ///
315 /// // Convert 36.0 pixels to dp (assuming 1.5 scale factor = 24.0 dp)
316 /// let dp_value = Dp::from_pixels_f32(36.0);
317 /// ```
318 pub fn from_pixels_f32(value: f32) -> Self {
319 let scale_factor = SCALE_FACTOR.get().map(|lock| *lock.read()).unwrap_or(1.0);
320 Dp((value as f64) / scale_factor)
321 }
322
323 /// Converts this `Dp` value to a `Px` (physical pixels) value.
324 ///
325 /// This method provides a convenient way to convert between the two pixel
326 /// types used in the Tessera framework. It applies the current scale factor
327 /// and creates a `Px` instance from the result.
328 ///
329 /// # Returns
330 ///
331 /// A new `Px` instance representing the equivalent physical pixel value.
332 ///
333 /// # Examples
334 ///
335 /// ```
336 /// use tessera_ui::Dp;
337 ///
338 /// let dp_value = Dp(24.0);
339 /// let px_value = dp_value.to_px();
340 /// // px_value now contains the scaled pixel equivalent
341 /// ```
342 ///
343 /// # See Also
344 ///
345 /// * [`Px::to_dp`] - For the inverse conversion
346 /// * [`to_pixels_f32`](Self::to_pixels_f32) - For direct `f32` pixel conversion
347 pub fn to_px(&self) -> Px {
348 Px::from_f32(self.to_pixels_f32())
349 }
350}
351
352impl From<f64> for Dp {
353 /// Creates a `Dp` instance from an `f64` value.
354 ///
355 /// This implementation allows for convenient conversion from floating-point
356 /// numbers to `Dp` values using the `into()` method or direct assignment
357 /// in contexts where type coercion occurs.
358 ///
359 /// # Arguments
360 ///
361 /// * `value` - The dp value as a 64-bit floating-point number
362 ///
363 /// # Examples
364 ///
365 /// ```
366 /// use tessera_ui::Dp;
367 ///
368 /// let dp1: Dp = 24.0.into();
369 /// let dp2 = Dp::from(16.0);
370 ///
371 /// // In function calls that expect Dp
372 /// fn set_padding(padding: Dp) { /* ... */ }
373 /// set_padding(8.0.into());
374 /// ```
375 fn from(value: f64) -> Self {
376 Dp(value)
377 }
378}
379
380impl From<Px> for Dp {
381 /// Creates a `Dp` instance from a `Px` (physical pixels) value.
382 ///
383 /// This implementation enables seamless conversion between the two pixel
384 /// types used in the Tessera framework. The conversion applies the inverse
385 /// of the current scale factor to convert physical pixels back to
386 /// density-independent pixels.
387 ///
388 /// # Arguments
389 ///
390 /// * `px` - A `Px` instance representing physical pixels
391 ///
392 /// # Examples
393 ///
394 /// ```
395 /// use tessera_ui::{Dp, Px};
396 ///
397 /// let px_value = Px::from_f32(48.0);
398 /// let dp_value: Dp = px_value.into();
399 ///
400 /// // Or using From::from
401 /// let dp_value2 = Dp::from(px_value);
402 /// ```
403 ///
404 /// # See Also
405 ///
406 /// * [`to_px`](Self::to_px) - For the inverse conversion
407 /// * [`from_pixels_f64`](Self::from_pixels_f64) - For direct pixel-to-dp conversion
408 fn from(px: Px) -> Self {
409 Dp::from_pixels_f64(px.to_dp().0)
410 }
411}