tessera_ui/
dp.rs

1//! # Density-Independent Pixels (Dp)
2//!
3//! This module provides the [`Dp`] type for representing density-independent pixels,
4//! a fundamental unit for UI scaling in the Tessera framework.
5//!
6//! ## Overview
7//!
8//! Density-independent pixels (dp) are a virtual pixel unit that provides consistent
9//! visual sizing across different screen densities. Unlike physical pixels, dp units
10//! automatically scale based on the device's screen density, ensuring that UI elements
11//! appear at the same physical size regardless of the display's pixel density.
12//!
13//! ## Scale Factor
14//!
15//! The conversion between dp and physical pixels is controlled by a global scale factor
16//! stored in [`SCALE_FACTOR`]. This factor is typically set based on the device's DPI
17//! (dots per inch) and user preferences.
18//!
19//! ## Usage
20//!
21//! ```
22//! use tessera_ui::Dp;
23//!
24//! // Create a dp value
25//! let padding = Dp(16.0);
26//!
27//! // Convert to pixels for rendering
28//! let pixels = padding.to_pixels_f32();
29//!
30//! // Create from pixel values
31//! let dp_from_pixels = Dp::from_pixels_f32(48.0);
32//! ```
33//!
34//! ## Relationship with Px
35//!
36//! The [`Dp`] type works closely with the [`Px`] type (physical pixels). You can
37//! convert between them using the provided methods, with the conversion automatically
38//! applying the current scale factor.
39
40use std::sync::OnceLock;
41
42use parking_lot::RwLock;
43
44use crate::Px;
45
46/// Global scale factor for converting between density-independent pixels and physical pixels.
47///
48/// This static variable holds the current scale factor used for dp-to-pixel conversions.
49/// It's typically initialized once during application startup based on the device's
50/// screen density and user scaling preferences.
51///
52/// The scale factor represents how many physical pixels correspond to one dp unit.
53/// For example:
54/// - Scale factor of 1.0: 1 dp = 1 pixel (standard density)
55/// - Scale factor of 2.0: 1 dp = 2 pixels (high density)
56/// - Scale factor of 0.75: 1 dp = 0.75 pixels (low density)
57///
58/// # Thread Safety
59///
60/// This variable uses `OnceLock<RwLock<f64>>` to ensure thread-safe access while
61/// allowing the scale factor to be updated during runtime if needed.
62pub static SCALE_FACTOR: OnceLock<RwLock<f64>> = OnceLock::new();
63
64/// Density-independent pixels (dp) for UI scaling.
65///
66/// `Dp` represents a length measurement that remains visually consistent across
67/// different screen densities. This is essential for creating UIs that look the
68/// same physical size on devices with varying pixel densities.
69///
70/// ## Design Philosophy
71///
72/// The dp unit is inspired by Android's density-independent pixel system and
73/// provides a device-agnostic way to specify UI dimensions. When you specify
74/// a button height of `Dp(48.0)`, it will appear roughly the same physical
75/// size on a low-DPI laptop screen and a high-DPI mobile device.
76///
77/// ## Internal Representation
78///
79/// The `Dp` struct wraps a single `f64` value representing the dp measurement.
80/// This value is converted to physical pixels using the global [`SCALE_FACTOR`]
81/// when rendering operations require pixel-precise measurements.
82///
83/// ## Examples
84///
85/// ```
86/// use tessera_ui::Dp;
87///
88/// // Common UI measurements in dp
89/// let small_padding = Dp(8.0);
90/// let medium_padding = Dp(16.0);
91/// let button_height = Dp(48.0);
92/// let large_spacing = Dp(32.0);
93///
94/// // Convert to pixels for rendering
95/// let pixels = button_height.to_pixels_f32();
96/// // Result depends on the current scale factor
97/// ```
98///
99/// ## Arithmetic Operations
100///
101/// While `Dp` doesn't implement arithmetic operators directly, you can perform
102/// operations on the inner value:
103///
104/// ```
105/// use tessera_ui::Dp;
106///
107/// let base_size = Dp(16.0);
108/// let double_size = Dp(base_size.0 * 2.0);
109/// let half_size = Dp(base_size.0 / 2.0);
110/// ```
111#[derive(Debug, Default, Clone, Copy, PartialEq, PartialOrd)]
112pub struct Dp(pub f64);
113
114impl Dp {
115    /// A constant representing zero density-independent pixels.
116    ///
117    /// # Examples
118    ///
119    /// ```
120    /// use tessera_ui::Dp;
121    ///
122    /// let zero_dp = Dp::ZERO;
123    /// assert_eq!(zero_dp, Dp(0.0));
124    /// ```
125    pub const ZERO: Dp = Dp(0.0);
126
127    /// Creates a new `Dp` instance with the specified value.
128    ///
129    /// This is a const function, allowing `Dp` values to be created at compile time.
130    ///
131    /// # Arguments
132    ///
133    /// * `value` - The dp value as a floating-point number
134    ///
135    /// # Examples
136    ///
137    /// ```
138    /// use tessera_ui::Dp;
139    ///
140    /// const BUTTON_HEIGHT: Dp = Dp::new(48.0);
141    /// let padding = Dp::new(16.0);
142    /// ```
143    pub const fn new(value: f64) -> Self {
144        Dp(value)
145    }
146
147    /// Converts this dp value to physical pixels as an `f64`.
148    ///
149    /// This method applies the current global scale factor to convert density-independent
150    /// pixels to physical pixels. The scale factor is read from [`SCALE_FACTOR`].
151    ///
152    /// # Returns
153    ///
154    /// The equivalent value in physical pixels as a 64-bit floating-point number.
155    /// If the scale factor hasn't been initialized, defaults to 1.0 (no scaling).
156    ///
157    /// # Examples
158    ///
159    /// ```
160    /// use tessera_ui::Dp;
161    ///
162    /// let dp_value = Dp(24.0);
163    /// let pixels = dp_value.to_pixels_f64();
164    /// // Result depends on the current scale factor
165    /// ```
166    pub fn to_pixels_f64(&self) -> f64 {
167        let scale_factor = SCALE_FACTOR.get().map(|lock| *lock.read()).unwrap_or(1.0);
168        self.0 * scale_factor
169    }
170
171    /// Creates a `Dp` value from physical pixels specified as an `f64`.
172    ///
173    /// This method performs the inverse conversion of [`to_pixels_f64`](Self::to_pixels_f64),
174    /// converting physical pixels back to density-independent pixels using the current
175    /// global scale factor.
176    ///
177    /// # Arguments
178    ///
179    /// * `value` - The pixel value as a 64-bit floating-point number
180    ///
181    /// # Returns
182    ///
183    /// A new `Dp` instance representing the equivalent dp value.
184    /// If the scale factor hasn't been initialized, defaults to 1.0 (no scaling).
185    ///
186    /// # Examples
187    ///
188    /// ```
189    /// use tessera_ui::Dp;
190    ///
191    /// // Convert 96 pixels to dp (assuming 2.0 scale factor = 48 dp)
192    /// let dp_value = Dp::from_pixels_f64(96.0);
193    /// ```
194    pub fn from_pixels_f64(value: f64) -> Self {
195        let scale_factor = SCALE_FACTOR.get().map(|lock| *lock.read()).unwrap_or(1.0);
196        Dp(value / scale_factor)
197    }
198
199    /// Converts this dp value to physical pixels as a `u32`.
200    ///
201    /// This method applies the current global scale factor and truncates the result
202    /// to an unsigned 32-bit integer. This is commonly used for rendering operations
203    /// that require integer pixel coordinates.
204    ///
205    /// # Returns
206    ///
207    /// The equivalent value in physical pixels as an unsigned 32-bit integer.
208    /// The result is truncated (not rounded) from the floating-point calculation.
209    /// If the scale factor hasn't been initialized, defaults to 1.0 (no scaling).
210    ///
211    /// # Examples
212    ///
213    /// ```
214    /// use tessera_ui::Dp;
215    ///
216    /// let dp_value = Dp(24.5);
217    /// let pixels = dp_value.to_pixels_u32();
218    /// // With scale factor 2.0: 24.5 * 2.0 = 49.0 -> 49u32
219    /// ```
220    ///
221    /// # Note
222    ///
223    /// Values are truncated, not rounded. For more precise control over rounding
224    /// behavior, use [`to_pixels_f64`](Self::to_pixels_f64) and apply your preferred
225    /// rounding method.
226    pub fn to_pixels_u32(&self) -> u32 {
227        let scale_factor = SCALE_FACTOR.get().map(|lock| *lock.read()).unwrap_or(1.0);
228        (self.0 * scale_factor) as u32
229    }
230
231    /// Creates a `Dp` value from physical pixels specified as a `u32`.
232    ///
233    /// This method converts an unsigned 32-bit integer pixel value to density-independent
234    /// pixels using the current global scale factor. The integer is first converted to
235    /// `f64` for the calculation.
236    ///
237    /// # Arguments
238    ///
239    /// * `value` - The pixel value as an unsigned 32-bit integer
240    ///
241    /// # Returns
242    ///
243    /// A new `Dp` instance representing the equivalent dp value.
244    /// If the scale factor hasn't been initialized, defaults to 1.0 (no scaling).
245    ///
246    /// # Examples
247    ///
248    /// ```
249    /// use tessera_ui::Dp;
250    ///
251    /// // Convert 96 pixels to dp (assuming 2.0 scale factor = 48.0 dp)
252    /// let dp_value = Dp::from_pixels_u32(96);
253    /// ```
254    pub fn from_pixels_u32(value: u32) -> Self {
255        let scale_factor = SCALE_FACTOR.get().map(|lock| *lock.read()).unwrap_or(1.0);
256        Dp((value as f64) / scale_factor)
257    }
258
259    /// Converts this dp value to physical pixels as an `f32`.
260    ///
261    /// This method applies the current global scale factor and converts the result
262    /// to a 32-bit floating-point number. This is commonly used for graphics APIs
263    /// that work with `f32` coordinates.
264    ///
265    /// # Returns
266    ///
267    /// The equivalent value in physical pixels as a 32-bit floating-point number.
268    /// If the scale factor hasn't been initialized, defaults to 1.0 (no scaling).
269    ///
270    /// # Examples
271    ///
272    /// ```
273    /// use tessera_ui::Dp;
274    ///
275    /// let dp_value = Dp(24.0);
276    /// let pixels = dp_value.to_pixels_f32();
277    /// // With scale factor 1.5: 24.0 * 1.5 = 36.0f32
278    /// ```
279    ///
280    /// # Precision Note
281    ///
282    /// Converting from `f64` to `f32` may result in precision loss for very large
283    /// or very precise values. For maximum precision, use [`to_pixels_f64`](Self::to_pixels_f64).
284    pub fn to_pixels_f32(&self) -> f32 {
285        let scale_factor = SCALE_FACTOR.get().map(|lock| *lock.read()).unwrap_or(1.0);
286        (self.0 * scale_factor) as f32
287    }
288
289    /// Creates a `Dp` value from physical pixels specified as an `f32`.
290    ///
291    /// This method converts a 32-bit floating-point pixel value to density-independent
292    /// pixels using the current global scale factor. The `f32` value is first converted
293    /// to `f64` for internal calculations.
294    ///
295    /// # Arguments
296    ///
297    /// * `value` - The pixel value as a 32-bit floating-point number
298    ///
299    /// # Returns
300    ///
301    /// A new `Dp` instance representing the equivalent dp value.
302    /// If the scale factor hasn't been initialized, defaults to 1.0 (no scaling).
303    ///
304    /// # Examples
305    ///
306    /// ```
307    /// use tessera_ui::Dp;
308    ///
309    /// // Convert 36.0 pixels to dp (assuming 1.5 scale factor = 24.0 dp)
310    /// let dp_value = Dp::from_pixels_f32(36.0);
311    /// ```
312    pub fn from_pixels_f32(value: f32) -> Self {
313        let scale_factor = SCALE_FACTOR.get().map(|lock| *lock.read()).unwrap_or(1.0);
314        Dp((value as f64) / scale_factor)
315    }
316
317    /// Converts this `Dp` value to a `Px` (physical pixels) value.
318    ///
319    /// This method provides a convenient way to convert between the two pixel
320    /// types used in the Tessera framework. It applies the current scale factor
321    /// and creates a `Px` instance from the result.
322    ///
323    /// # Returns
324    ///
325    /// A new `Px` instance representing the equivalent physical pixel value.
326    ///
327    /// # Examples
328    ///
329    /// ```
330    /// use tessera_ui::Dp;
331    ///
332    /// let dp_value = Dp(24.0);
333    /// let px_value = dp_value.to_px();
334    /// // px_value now contains the scaled pixel equivalent
335    /// ```
336    ///
337    /// # See Also
338    ///
339    /// * [`Px::to_dp`] - For the inverse conversion
340    /// * [`to_pixels_f32`](Self::to_pixels_f32) - For direct `f32` pixel conversion
341    pub fn to_px(&self) -> Px {
342        Px::from_f32(self.to_pixels_f32())
343    }
344}
345
346impl From<f64> for Dp {
347    /// Creates a `Dp` instance from an `f64` value.
348    ///
349    /// This implementation allows for convenient conversion from floating-point
350    /// numbers to `Dp` values using the `into()` method or direct assignment
351    /// in contexts where type coercion occurs.
352    ///
353    /// # Arguments
354    ///
355    /// * `value` - The dp value as a 64-bit floating-point number
356    ///
357    /// # Examples
358    ///
359    /// ```
360    /// use tessera_ui::Dp;
361    ///
362    /// let dp1: Dp = 24.0.into();
363    /// let dp2 = Dp::from(16.0);
364    ///
365    /// // In function calls that expect Dp
366    /// fn set_padding(padding: Dp) { /* ... */ }
367    /// set_padding(8.0.into());
368    /// ```
369    fn from(value: f64) -> Self {
370        Dp::new(value)
371    }
372}
373
374impl From<Px> for Dp {
375    /// Creates a `Dp` instance from a `Px` (physical pixels) value.
376    ///
377    /// This implementation enables seamless conversion between the two pixel
378    /// types used in the Tessera framework. The conversion applies the inverse
379    /// of the current scale factor to convert physical pixels back to
380    /// density-independent pixels.
381    ///
382    /// # Arguments
383    ///
384    /// * `px` - A `Px` instance representing physical pixels
385    ///
386    /// # Examples
387    ///
388    /// ```
389    /// use tessera_ui::{Dp, Px};
390    ///
391    /// let px_value = Px::from_f32(48.0);
392    /// let dp_value: Dp = px_value.into();
393    ///
394    /// // Or using From::from
395    /// let dp_value2 = Dp::from(px_value);
396    /// ```
397    ///
398    /// # See Also
399    ///
400    /// * [`to_px`](Self::to_px) - For the inverse conversion
401    /// * [`from_pixels_f64`](Self::from_pixels_f64) - For direct pixel-to-dp conversion
402    fn from(px: Px) -> Self {
403        Dp::from_pixels_f64(px.to_dp().0)
404    }
405}