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SurfaceDefaults

Struct SurfaceDefaults 

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pub struct SurfaceDefaults;
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Material Design 3 defaults for surface.

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impl SurfaceDefaults

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pub const RIPPLE_ALPHA: f32 = MaterialAlpha::PRESSED

Default pressed ripple alpha used by surfaces.

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pub fn ripple_color(scheme: &MaterialColorScheme) -> Color

Returns the standard ripple color for a surface.

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pub fn synthesize_shadow_layers( elevation: Dp, scheme: &MaterialColorScheme, ) -> ShadowLayers

Returns the ambient and directional shadow profiles for an elevation.

Elevations interpolate between the standard 0–12dp levels. Use the shadow modifier to draw these profiles with the ambient spread.

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