pub struct SurfaceDefaults;Expand description
Material Design 3 defaults for surface.
Implementations§
Source§impl SurfaceDefaults
impl SurfaceDefaults
Sourcepub const RIPPLE_ALPHA: f32 = MaterialAlpha::PRESSED
pub const RIPPLE_ALPHA: f32 = MaterialAlpha::PRESSED
Default pressed ripple alpha used by surfaces.
Sourcepub fn ripple_color(scheme: &MaterialColorScheme) -> Color
pub fn ripple_color(scheme: &MaterialColorScheme) -> Color
Returns the standard ripple color for a surface.
Sourcepub fn synthesize_shadow_layers(
elevation: Dp,
scheme: &MaterialColorScheme,
) -> ShadowLayers
pub fn synthesize_shadow_layers( elevation: Dp, scheme: &MaterialColorScheme, ) -> ShadowLayers
Returns the ambient and directional shadow profiles for an elevation.
Elevations interpolate between the standard 0–12dp levels. Use the shadow modifier to draw these profiles with the ambient spread.
Auto Trait Implementations§
impl Freeze for SurfaceDefaults
impl RefUnwindSafe for SurfaceDefaults
impl Send for SurfaceDefaults
impl Sync for SurfaceDefaults
impl Unpin for SurfaceDefaults
impl UnsafeUnpin for SurfaceDefaults
impl UnwindSafe for SurfaceDefaults
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