pub enum RenderResourceId {
SceneColor,
SceneDepth,
Local(u32),
External(u32),
}Expand description
Resource identifier used by render graph nodes.
Variants§
SceneColor
The main scene color buffer.
SceneDepth
The main scene depth buffer.
Local(u32)
A local texture allocated by a fragment.
External(u32)
A persistent texture owned by a pipeline.
Trait Implementations§
Source§impl Clone for RenderResourceId
impl Clone for RenderResourceId
Source§fn clone(&self) -> RenderResourceId
fn clone(&self) -> RenderResourceId
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for RenderResourceId
impl Debug for RenderResourceId
Source§impl Hash for RenderResourceId
impl Hash for RenderResourceId
Source§impl PartialEq for RenderResourceId
impl PartialEq for RenderResourceId
impl Copy for RenderResourceId
impl Eq for RenderResourceId
impl StructuralPartialEq for RenderResourceId
Auto Trait Implementations§
impl Freeze for RenderResourceId
impl RefUnwindSafe for RenderResourceId
impl Send for RenderResourceId
impl Sync for RenderResourceId
impl Unpin for RenderResourceId
impl UnwindSafe for RenderResourceId
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T: ?Sized,
impl<T> BorrowMut<T> for Twhere
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