pub struct HeadlessConfig {
pub width: u32,
pub height: u32,
pub scale_factor: f64,
pub sample_count: u32,
pub max_non_sampler_bindings: u32,
pub format: TextureFormat,
pub frame_time: Duration,
}Expand description
Configuration for a headless renderer session.
Fields§
§width: u32Offscreen target width in physical pixels.
height: u32Offscreen target height in physical pixels.
scale_factor: f64Physical pixels per density-independent pixel; invalid values use 1.0.
sample_count: u32MSAA sample count for render pipelines.
max_non_sampler_bindings: u32Positive D3D12 non-sampler binding capacity; defaults to 65,536.
format: TextureFormatOutput texture format; RGBA8 is required for sRGB-encoded readback and PNG output.
frame_time: DurationVirtual time advanced per rendered frame.
Trait Implementations§
Source§impl Clone for HeadlessConfig
impl Clone for HeadlessConfig
Source§fn clone(&self) -> HeadlessConfig
fn clone(&self) -> HeadlessConfig
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for HeadlessConfig
impl Debug for HeadlessConfig
Auto Trait Implementations§
impl Freeze for HeadlessConfig
impl RefUnwindSafe for HeadlessConfig
impl Send for HeadlessConfig
impl Sync for HeadlessConfig
impl Unpin for HeadlessConfig
impl UnsafeUnpin for HeadlessConfig
impl UnwindSafe for HeadlessConfig
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T: ?Sized,
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Mutably borrows from an owned value. Read more
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