pub struct ExternalTextureHandle { /* private fields */ }Expand description
Handle to a persistent external texture stored in the registry.
Implementations§
Source§impl ExternalTextureHandle
impl ExternalTextureHandle
Sourcepub fn desc(&self, clear_on_first_use: bool) -> ExternalTextureDesc
pub fn desc(&self, clear_on_first_use: bool) -> ExternalTextureDesc
Build a render-graph descriptor for this texture.
Sourcepub fn ensure(
&mut self,
registry: &ExternalTextureRegistry,
device: &Device,
desc: RenderTextureDesc,
sample_count: u32,
)
pub fn ensure( &mut self, registry: &ExternalTextureRegistry, device: &Device, desc: RenderTextureDesc, sample_count: u32, )
Ensure the registry texture matches the provided description.
Trait Implementations§
Source§impl Clone for ExternalTextureHandle
impl Clone for ExternalTextureHandle
Auto Trait Implementations§
impl Freeze for ExternalTextureHandle
impl !RefUnwindSafe for ExternalTextureHandle
impl Send for ExternalTextureHandle
impl Sync for ExternalTextureHandle
impl Unpin for ExternalTextureHandle
impl !UnwindSafe for ExternalTextureHandle
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