pub struct FrameWork {
pub session: Option<RuntimeSessionId>,
/* private fields */
}Expand description
Actual work in a completed frame.
Fields§
§session: Option<RuntimeSessionId>Session that owns the observed instances.
Implementations§
Source§impl FrameWork
impl FrameWork
Sourcepub fn executions(&self) -> &[WorkExecution]
pub fn executions(&self) -> &[WorkExecution]
Returns dispatches in execution order.
Sourcepub fn phase(&self, phase: WorkPhase) -> impl Iterator<Item = &WorkExecution>
pub fn phase(&self, phase: WorkPhase) -> impl Iterator<Item = &WorkExecution>
Returns dispatches for one phase.
Sourcepub fn count(&self, target: &str, phase: WorkPhase) -> usize
pub fn count(&self, target: &str, phase: WorkPhase) -> usize
Counts named component or policy dispatches in a phase.
Sourcepub fn executed<T: 'static>(&self, phase: WorkPhase) -> usize
pub fn executed<T: 'static>(&self, phase: WorkPhase) -> usize
Counts dispatches of a concrete policy or modifier type.
Sourcepub fn for_instance(&self, instance: u64, phase: WorkPhase) -> usize
pub fn for_instance(&self, instance: u64, phase: WorkPhase) -> usize
Counts dispatches for one stable instance.
Trait Implementations§
Auto Trait Implementations§
impl Freeze for FrameWork
impl RefUnwindSafe for FrameWork
impl Send for FrameWork
impl Sync for FrameWork
impl Unpin for FrameWork
impl UnsafeUnpin for FrameWork
impl UnwindSafe for FrameWork
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