Struct FluidGlassArgs

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pub struct FluidGlassArgs {
Show 22 fields pub tint_color: Color, pub shape: Shape, pub blur_radius: f32, pub dispersion_height: f32, pub chroma_multiplier: f32, pub refraction_height: f32, pub refraction_amount: f32, pub eccentric_factor: f32, pub noise_amount: f32, pub noise_scale: f32, pub time: f32, pub contrast: Option<f32>, pub width: Option<DimensionValue>, pub height: Option<DimensionValue>, pub padding: Dp, pub ripple_center: Option<[f32; 2]>, pub ripple_radius: Option<f32>, pub ripple_alpha: Option<f32>, pub ripple_strength: Option<f32>, pub on_click: Option<Arc<dyn Fn() + Send + Sync>>, pub border: Option<GlassBorder>, pub block_input: bool,
}
Expand description

Arguments for the fluid_glass component, providing extensive control over its appearance.

This struct uses the builder pattern for easy construction.

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§tint_color: Color

The tint color of the glass. The alpha channel uniquely and directly controls the tint strength. A=0.0 means no tint (100% background visibility). A=1.0 means full tint (100% color visibility).

§shape: Shape

The shape of the component, an enum that can be RoundedRectangle or Ellipse.

§blur_radius: f32

The radius for the background blur effect. A value of 0.0 disables the blur.

§dispersion_height: f32

The height of the chromatic dispersion effect.

§chroma_multiplier: f32

Multiplier for the chromatic aberration, enhancing the color separation effect.

§refraction_height: f32

The height of the refraction effect, simulating light bending through the glass.

§refraction_amount: f32

The amount of refraction to apply.

§eccentric_factor: f32

Controls the shape and eccentricity of the highlight.

§noise_amount: f32

The amount of noise to apply over the surface, adding texture.

§noise_scale: f32

The scale of the noise pattern.

§time: f32

A time value, typically used to animate the noise or other effects.

§contrast: Option<f32>

The contrast adjustment factor.

§width: Option<DimensionValue>

The optional width of the component, defined as a DimensionValue.

§height: Option<DimensionValue>

The optional height of the component, defined as a DimensionValue.

§padding: Dp§ripple_center: Option<[f32; 2]>§ripple_radius: Option<f32>§ripple_alpha: Option<f32>§ripple_strength: Option<f32>§on_click: Option<Arc<dyn Fn() + Send + Sync>>§border: Option<GlassBorder>§block_input: bool

Whether to block input events on the glass surface. When true, the surface will consume all input events, preventing interaction with underlying components.

Trait Implementations§

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impl Clone for FluidGlassArgs

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fn clone(&self) -> FluidGlassArgs

Returns a duplicate of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Default for FluidGlassArgs

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fn default() -> Self

Returns the “default value” for a type. Read more

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