pub fn glass_button(
args: impl Into<GlassButtonArgs>,
ripple_state: RippleState,
child: impl FnOnce() + Send + Sync + 'static,
)Expand description
§glass_button
Renders an interactive button with a customizable glass effect and ripple animation.
§Usage
Use as a primary action button where a modern, layered look is desired.
§Parameters
args— configures the button’s glass appearance andon_clickhandler; seeGlassButtonArgs.ripple_state— a clonableRippleStateto manage the ripple animation.child— a closure that renders the button’s content (e.g., text or an icon).
§Examples
use std::sync::Arc;
use tessera_ui::Color;
use tessera_ui_basic_components::{
glass_button::{glass_button, GlassButtonArgs},
ripple_state::RippleState,
text::{text, TextArgsBuilder},
};
let ripple_state = RippleState::new();
glass_button(
GlassButtonArgs {
on_click: Some(Arc::new(|| println!("Button clicked!"))),
tint_color: Color::new(0.2, 0.3, 0.8, 0.3),
..Default::default()
},
ripple_state,
|| text(TextArgsBuilder::default().text("Click Me".to_string()).build().expect("builder construction failed")),
);