pub struct GlassButtonArgsBuilder { /* private fields */ }
Expand description
Builder for GlassButtonArgs
.
Implementations§
Source§impl GlassButtonArgsBuilder
impl GlassButtonArgsBuilder
Sourcepub fn ripple_color<VALUE: Into<Color>>(self, value: VALUE) -> Self
pub fn ripple_color<VALUE: Into<Color>>(self, value: VALUE) -> Self
The ripple color (RGB) for the button.
Sourcepub fn width<VALUE: Into<DimensionValue>>(self, value: VALUE) -> Self
pub fn width<VALUE: Into<DimensionValue>>(self, value: VALUE) -> Self
Optional explicit width behavior for the button.
Sourcepub fn height<VALUE: Into<DimensionValue>>(self, value: VALUE) -> Self
pub fn height<VALUE: Into<DimensionValue>>(self, value: VALUE) -> Self
Optional explicit height behavior for the button.
pub fn tint_color<VALUE: Into<Color>>(self, value: VALUE) -> Self
pub fn shape<VALUE: Into<Shape>>(self, value: VALUE) -> Self
pub fn blur_radius<VALUE: Into<f32>>(self, value: VALUE) -> Self
pub fn dispersion_height<VALUE: Into<f32>>(self, value: VALUE) -> Self
pub fn chroma_multiplier<VALUE: Into<f32>>(self, value: VALUE) -> Self
pub fn refraction_height<VALUE: Into<f32>>(self, value: VALUE) -> Self
pub fn refraction_amount<VALUE: Into<f32>>(self, value: VALUE) -> Self
pub fn noise_amount<VALUE: Into<f32>>(self, value: VALUE) -> Self
pub fn noise_scale<VALUE: Into<f32>>(self, value: VALUE) -> Self
pub fn time<VALUE: Into<f32>>(self, value: VALUE) -> Self
pub fn contrast<VALUE: Into<f32>>(self, value: VALUE) -> Self
pub fn border<VALUE: Into<GlassBorder>>(self, value: VALUE) -> Self
Sourcepub fn build(self) -> Result<GlassButtonArgs, GlassButtonArgsBuilderError>
pub fn build(self) -> Result<GlassButtonArgs, GlassButtonArgsBuilderError>
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impl Freeze for GlassButtonArgsBuilder
impl !RefUnwindSafe for GlassButtonArgsBuilder
impl Send for GlassButtonArgsBuilder
impl Sync for GlassButtonArgsBuilder
impl Unpin for GlassButtonArgsBuilder
impl !UnwindSafe for GlassButtonArgsBuilder
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