Struct ShapeUniforms

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pub struct ShapeUniforms {
    pub size_cr_border_width: Vec4,
    pub primary_color: Vec4,
    pub shadow_color: Vec4,
    pub render_params: Vec4,
    pub ripple_params: Vec4,
    pub ripple_color: Vec4,
    pub g2_k_value: f32,
}
Expand description

Uniforms for shape rendering pipeline.

§Fields

  • size_cr_border_width: Size, corner radius, border width.
  • primary_color: Main fill color.
  • shadow_color: Shadow color.
  • render_params: Additional rendering parameters.
  • ripple_params: Ripple effect parameters.
  • ripple_color: Ripple color.
  • g2_k_value: G2 curve parameter for rounded rectangles.

§Example

use tessera_ui_basic_components::pipelines::shape::ShapeUniforms;
let uniforms = ShapeUniforms {
    size_cr_border_width: glam::Vec4::ZERO,
    primary_color: glam::Vec4::ONE,
    shadow_color: glam::Vec4::ZERO,
    render_params: glam::Vec4::ZERO,
    ripple_params: glam::Vec4::ZERO,
    ripple_color: glam::Vec4::ZERO,
    g2_k_value: 0.0,
};

Fields§

§size_cr_border_width: Vec4§primary_color: Vec4§shadow_color: Vec4§render_params: Vec4§ripple_params: Vec4§ripple_color: Vec4§g2_k_value: f32

Trait Implementations§

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impl Clone for ShapeUniforms

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fn clone(&self) -> ShapeUniforms

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl CreateFrom for ShapeUniforms
where Self: ShaderType<ExtraMetadata = StructMetadata<7usize>>, for<'__, '__, '__, '__, '__, '__> Vec4: CreateFrom, for<'__> f32: CreateFrom,

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fn create_from<B: BufferRef>(reader: &mut Reader<B>) -> Self

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impl Debug for ShapeUniforms

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl PartialEq for ShapeUniforms

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fn eq(&self, other: &ShapeUniforms) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl ReadFrom for ShapeUniforms
where Self: ShaderType<ExtraMetadata = StructMetadata<7usize>>, for<'__, '__, '__, '__, '__, '__> Vec4: ReadFrom, for<'__> f32: ReadFrom,

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fn read_from<B: BufferRef>(&mut self, reader: &mut Reader<B>)

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impl ShaderSize for ShapeUniforms
where Vec4: ShaderSize, f32: ShaderSize,

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const SHADER_SIZE: NonZero<u64> = _

Represents WGSL Size (equivalent to [ShaderType::min_size])
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impl ShaderType for ShapeUniforms
where Vec4: ShaderType + ShaderSize, f32: ShaderType,

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fn size(&self) -> NonZeroU64

Returns the size of Self at runtime Read more
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fn min_size() -> NonZero<u64>

Represents the minimum size of Self (equivalent to GPUBufferBindingLayout.minBindingSize) Read more
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fn assert_uniform_compat()

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impl WriteInto for ShapeUniforms
where Self: ShaderType<ExtraMetadata = StructMetadata<7usize>>, for<'__, '__, '__, '__, '__, '__> Vec4: WriteInto, for<'__> f32: WriteInto,

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fn write_into<B: BufferMut>(&self, writer: &mut Writer<B>)

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impl Copy for ShapeUniforms

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impl StructuralPartialEq for ShapeUniforms

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