Struct SurfaceArgs

Source
pub struct SurfaceArgs {
    pub color: Color,
    pub hover_color: Option<Color>,
    pub shape: Shape,
    pub shadow: Option<ShadowProps>,
    pub padding: Dp,
    pub width: Option<DimensionValue>,
    pub height: Option<DimensionValue>,
    pub border_width: f32,
    pub border_color: Option<Color>,
    pub on_click: Option<Arc<dyn Fn() + Send + Sync>>,
    pub ripple_color: Color,
    pub block_input: bool,
}
Expand description

Arguments for the surface component.

This struct defines the configurable properties for the surface container, which provides a background, optional shadow, border, shape, and interactive ripple effect. The surface is commonly used to wrap content and visually separate it from the background or other UI elements.

§Fields

  • color: The fill color of the surface (RGBA). Defaults to a blue-gray.
  • hover_color: The color displayed when the surface is hovered. If None, no hover effect is applied.
  • shape: The geometric shape of the surface (e.g., rounded rectangle, ellipse).
  • shadow: Optional shadow properties for elevation effects.
  • padding: Padding inside the surface, applied to all sides.
  • width: Optional explicit width constraint. If None, wraps content.
  • height: Optional explicit height constraint. If None, wraps content.
  • border_width: Width of the border. If greater than 0, an outline is drawn.
  • border_color: Optional color for the border. If None and border_width > 0, uses color.
  • on_click: Optional callback for click events. If set, the surface becomes interactive and shows a ripple effect.
  • ripple_color: The color of the ripple effect for interactive surfaces.

§Example

use std::sync::Arc;
use tessera_ui::{Color, Dp};
use tessera_ui_basic_components::{
    pipelines::ShadowProps,
    ripple_state::RippleState,
    surface::{surface, SurfaceArgs},
};

let ripple_state = Arc::new(RippleState::new());
surface(
    SurfaceArgs {
        color: Color::from_rgb(0.95, 0.95, 1.0),
        shadow: Some(ShadowProps::default()),
        padding: Dp(16.0),
        border_width: 1.0,
        border_color: Some(Color::from_rgb(0.7, 0.7, 0.9)),
        ..Default::default()
    },
    Some(ripple_state.clone()),
    || {},
);

Fields§

§color: Color

The fill color of the surface (RGBA).

§hover_color: Option<Color>

The hover color of the surface (RGBA). If None, no hover effect is applied.

§shape: Shape

The shape of the surface (e.g., rounded rectangle, ellipse).

§shadow: Option<ShadowProps>

The shadow properties of the surface.

§padding: Dp

The padding inside the surface.

§width: Option<DimensionValue>

Optional explicit width behavior for the surface. Defaults to Wrap {min: None, max: None} if None.

§height: Option<DimensionValue>

Optional explicit height behavior for the surface. Defaults to Wrap {min: None, max: None} if None.

§border_width: f32

Width of the border. If > 0, an outline will be drawn.

§border_color: Option<Color>

Optional color for the border (RGBA). If None and border_width > 0, color will be used.

§on_click: Option<Arc<dyn Fn() + Send + Sync>>

Optional click callback function. If provided, surface becomes interactive with ripple effect.

§ripple_color: Color

The ripple color (RGB) for interactive surfaces.

§block_input: bool

Whether the surface should block all input events.

Trait Implementations§

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impl Clone for SurfaceArgs

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fn clone(&self) -> SurfaceArgs

Returns a duplicate of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Default for SurfaceArgs

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fn default() -> Self

Returns the “default value” for a type. Read more

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