Struct SwitchState

Source
pub struct SwitchState {
    pub checked: bool,
    /* private fields */
}
Expand description

Represents the state for the switch component, including checked status and animation progress.

This struct can be shared between multiple switches or managed externally to control the checked state and animation.

§Fields

  • checked: Indicates whether the switch is currently on (true) or off (false).

§Example

use tessera_ui_basic_components::switch::{SwitchState, SwitchArgs, switch};
use std::sync::{Arc};
use parking_lot::Mutex;

let state = Arc::new(Mutex::new(SwitchState::new(false)));

switch(SwitchArgs {
    state: Some(state.clone()),
    on_toggle: Arc::new(move |checked| {
        state.lock().checked = checked;
    }),
    ..Default::default()
});

Fields§

§checked: bool

Implementations§

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impl SwitchState

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pub fn new(initial_state: bool) -> Self

Creates a new SwitchState with the given initial checked state.

§Arguments
  • initial_state - Whether the switch should start as checked (true) or unchecked (false).
Source

pub fn toggle(&mut self)

Toggles the checked state and updates the animation timestamp.

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