pub struct SwitchState {
pub checked: bool,
/* private fields */
}
Expand description
Represents the state for the switch
component, including checked status and animation progress.
This struct can be shared between multiple switches or managed externally to control the checked state and animation.
§Fields
checked
: Indicates whether the switch is currently on (true
) or off (false
).
§Example
use tessera_ui_basic_components::switch::{SwitchState, SwitchArgs, switch};
use std::sync::{Arc};
use parking_lot::Mutex;
let state = Arc::new(Mutex::new(SwitchState::new(false)));
switch(SwitchArgs {
state: Some(state.clone()),
on_toggle: Arc::new(move |checked| {
state.lock().checked = checked;
}),
..Default::default()
});
Fields§
§checked: bool
Implementations§
Auto Trait Implementations§
impl !Freeze for SwitchState
impl !RefUnwindSafe for SwitchState
impl Send for SwitchState
impl Sync for SwitchState
impl Unpin for SwitchState
impl UnwindSafe for SwitchState
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