Struct StateHandlerInput

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pub struct StateHandlerInput<'a> {
    pub computed_data: ComputedData,
    pub cursor_position_rel: Option<PxPosition>,
    pub cursor_events: &'a mut Vec<CursorEvent>,
    pub keyboard_events: &'a mut Vec<KeyEvent>,
    pub ime_events: &'a mut Vec<Ime>,
    pub key_modifiers: ModifiersState,
    pub requests: &'a mut WindowRequests,
    pub clipboard: &'a mut Clipboard,
    /* private fields */
}
Expand description

Input for the state handler function (StateHandlerFn).

Note that you can modify the cursor_events and keyboard_events vectors for exmaple block some keyboard events or cursor events to prevent them from propagating to parent components and older brother components.

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§computed_data: ComputedData

The size of the component node, computed during the measure stage.

§cursor_position_rel: Option<PxPosition>

The position of the cursor, if available. Relative to the root position of the component.

§cursor_events: &'a mut Vec<CursorEvent>

Cursor events from the event loop, if any.

§keyboard_events: &'a mut Vec<KeyEvent>

Keyboard events from the event loop, if any.

§ime_events: &'a mut Vec<Ime>

IME events from the event loop, if any.

§key_modifiers: ModifiersState

The current state of the keyboard modifiers at the time of the event. This allows for implementing keyboard shortcuts (e.g., Ctrl+C).

§requests: &'a mut WindowRequests

A context for making requests to the window for the current frame.

§clipboard: &'a mut Clipboard

Clipboard

Implementations§

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impl StateHandlerInput<'_>

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pub fn block_cursor(&mut self)

Blocks the cursor to other components.

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pub fn block_keyboard(&mut self)

Blocks the keyboard events to other components.

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pub fn block_ime(&mut self)

Blocks the IME events to other components.

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pub fn block_all(&mut self)

Block all events (cursor, keyboard, IME) to other components.

Auto Trait Implementations§

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impl<'a> Freeze for StateHandlerInput<'a>

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impl<'a> !RefUnwindSafe for StateHandlerInput<'a>

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impl<'a> Send for StateHandlerInput<'a>

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impl<'a> Sync for StateHandlerInput<'a>

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impl<'a> Unpin for StateHandlerInput<'a>

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impl<'a> !UnwindSafe for StateHandlerInput<'a>

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