MeanCommand

Struct MeanCommand 

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pub struct MeanCommand { /* private fields */ }
Expand description

A command to calculate the mean luminance of the input texture. Command to calculate the mean luminance of the input texture.

§Example

use tessera_ui_basic_components::pipelines::mean::MeanCommand;
let command = MeanCommand::new(&device, &mut resource_manager);

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impl MeanCommand

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pub fn new( gpu: &Device, compute_resource_manager: &mut ComputeResourceManager, ) -> Self

Creates a new MeanCommand and allocates a result buffer.

§Parameters
  • gpu: The wgpu device.
  • compute_resource_manager: Resource manager for compute buffers.
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pub fn result_buffer_ref(&self) -> ComputeResourceRef

Returns the reference to the result buffer.

Trait Implementations§

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impl Clone for MeanCommand

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fn clone(&self) -> MeanCommand

Returns a duplicate of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl ComputablePipeline<MeanCommand> for MeanPipeline

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fn dispatch( &mut self, device: &Device, queue: &Queue, config: &SurfaceConfiguration, compute_pass: &mut ComputePass<'_>, command: &MeanCommand, resource_manager: &mut ComputeResourceManager, target_area: PxRect, input_view: &TextureView, output_view: &TextureView, )

Dispatches the compute shader to calculate mean luminance.

§Parameters
  • device: The wgpu device.
  • config: Surface configuration.
  • compute_pass: The compute pass to encode commands.
  • command: The mean command with buffer reference.
  • resource_manager: Resource manager for compute buffers.
  • input_view: Source texture view.
  • output_view: Destination texture view.

Dispatches the mean luminance compute shader.

  • target_area: The area of the output texture to be affected (PxRect).
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impl ComputeCommand for MeanCommand

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impl Debug for MeanCommand

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl PartialEq for MeanCommand

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fn eq(&self, other: &MeanCommand) -> bool

Tests for self and other values to be equal, and is used by ==.
1.0.0 · Source§

fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Copy for MeanCommand

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impl StructuralPartialEq for MeanCommand

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impl<T> Any for T
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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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Convert Arc<Trait> (where Trait: Downcast) to Arc<Any>. Arc<Any> can then be further downcast into Arc<ConcreteType> where ConcreteType implements Trait.
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impl<T> DynCloneCompute for T
where T: ComputeCommand + Clone + 'static,

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fn clone_box(&self) -> Box<dyn ComputeCommand>

Creates a boxed clone of the trait object.
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impl<T> DynPartialEqCompute for T
where T: ComputeCommand + PartialEq + 'static,

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fn as_any(&self) -> &(dyn Any + 'static)

Returns the object as a &dyn Any.
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fn dyn_eq(&self, other: &dyn DynPartialEqCompute) -> bool

Performs a dynamic equality check against another DynPartialEqCompute trait object.
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