pub struct CheckmarkCommand {
pub color: Color,
pub stroke_width: f32,
pub progress: f32,
pub padding: [f32; 2],
}
Expand description
Command for rendering a checkmark shape in UI components. Command for drawing an animated checkmark
Fields§
§color: Color
Color of the checkmark stroke
stroke_width: f32
Width of the checkmark stroke in pixels
progress: f32
Animation progress from 0.0 (not drawn) to 1.0 (fully drawn)
padding: [f32; 2]
Padding around the checkmark within its bounds
Implementations§
Source§impl CheckmarkCommand
impl CheckmarkCommand
Sourcepub fn with_color(self, color: Color) -> Self
pub fn with_color(self, color: Color) -> Self
Set the color of the checkmark
Sourcepub fn with_stroke_width(self, width: f32) -> Self
pub fn with_stroke_width(self, width: f32) -> Self
Set the stroke width of the checkmark
Sourcepub fn with_progress(self, progress: f32) -> Self
pub fn with_progress(self, progress: f32) -> Self
Set the animation progress (0.0 to 1.0)
Sourcepub fn with_padding(self, horizontal: f32, vertical: f32) -> Self
pub fn with_padding(self, horizontal: f32, vertical: f32) -> Self
Set the padding around the checkmark
Trait Implementations§
Source§impl Clone for CheckmarkCommand
impl Clone for CheckmarkCommand
Source§fn clone(&self) -> CheckmarkCommand
fn clone(&self) -> CheckmarkCommand
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for CheckmarkCommand
impl Debug for CheckmarkCommand
Source§impl Default for CheckmarkCommand
impl Default for CheckmarkCommand
Source§impl DrawCommand for CheckmarkCommand
impl DrawCommand for CheckmarkCommand
Source§impl DrawablePipeline<CheckmarkCommand> for CheckmarkPipeline
impl DrawablePipeline<CheckmarkCommand> for CheckmarkPipeline
Source§fn draw(
&mut self,
_gpu: &Device,
gpu_queue: &Queue,
config: &SurfaceConfiguration,
render_pass: &mut RenderPass<'_>,
command: &CheckmarkCommand,
size: PxSize,
start_pos: PxPosition,
_scene_texture_view: &TextureView,
)
fn draw( &mut self, _gpu: &Device, gpu_queue: &Queue, config: &SurfaceConfiguration, render_pass: &mut RenderPass<'_>, command: &CheckmarkCommand, size: PxSize, start_pos: PxPosition, _scene_texture_view: &TextureView, )
Renders a single draw command. Read more
Source§fn begin_frame(
&mut self,
gpu: &Device,
gpu_queue: &Queue,
config: &SurfaceConfiguration<Vec<TextureFormat>>,
)
fn begin_frame( &mut self, gpu: &Device, gpu_queue: &Queue, config: &SurfaceConfiguration<Vec<TextureFormat>>, )
Called once at the beginning of the frame, before any render passes. Read more
Source§fn begin_pass(
&mut self,
gpu: &Device,
gpu_queue: &Queue,
config: &SurfaceConfiguration<Vec<TextureFormat>>,
render_pass: &mut RenderPass<'_>,
)
fn begin_pass( &mut self, gpu: &Device, gpu_queue: &Queue, config: &SurfaceConfiguration<Vec<TextureFormat>>, render_pass: &mut RenderPass<'_>, )
Called once at the beginning of the render pass. Read more
Auto Trait Implementations§
impl Freeze for CheckmarkCommand
impl RefUnwindSafe for CheckmarkCommand
impl Send for CheckmarkCommand
impl Sync for CheckmarkCommand
impl Unpin for CheckmarkCommand
impl UnwindSafe for CheckmarkCommand
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.§impl<T> DowncastSync for T
impl<T> DowncastSync for T
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more§impl<T> Pointable for T
impl<T> Pointable for T
Source§impl<R, P> ReadPrimitive<R> for P
impl<R, P> ReadPrimitive<R> for P
Source§fn read_from_little_endian(read: &mut R) -> Result<Self, Error>
fn read_from_little_endian(read: &mut R) -> Result<Self, Error>
Read this value from the supplied reader. Same as
ReadEndian::read_from_little_endian()
.