pub struct ImageCommand {
pub data: ImageData,
}
Expand description
Fields§
§data: ImageData
Trait Implementations§
Source§impl Clone for ImageCommand
impl Clone for ImageCommand
Source§fn clone(&self) -> ImageCommand
fn clone(&self) -> ImageCommand
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for ImageCommand
impl Debug for ImageCommand
Source§impl DrawCommand for ImageCommand
impl DrawCommand for ImageCommand
Source§impl DrawablePipeline<ImageCommand> for ImagePipeline
impl DrawablePipeline<ImageCommand> for ImagePipeline
Source§fn draw(
&mut self,
gpu: &Device,
gpu_queue: &Queue,
config: &SurfaceConfiguration,
render_pass: &mut RenderPass<'_>,
command: &ImageCommand,
size: PxSize,
start_pos: PxPosition,
_scene_texture_view: &TextureView,
)
fn draw( &mut self, gpu: &Device, gpu_queue: &Queue, config: &SurfaceConfiguration, render_pass: &mut RenderPass<'_>, command: &ImageCommand, size: PxSize, start_pos: PxPosition, _scene_texture_view: &TextureView, )
Renders a single draw command. Read more
Source§fn begin_frame(
&mut self,
gpu: &Device,
gpu_queue: &Queue,
config: &SurfaceConfiguration<Vec<TextureFormat>>,
)
fn begin_frame( &mut self, gpu: &Device, gpu_queue: &Queue, config: &SurfaceConfiguration<Vec<TextureFormat>>, )
Called once at the beginning of the frame, before any render passes. Read more
Source§fn begin_pass(
&mut self,
gpu: &Device,
gpu_queue: &Queue,
config: &SurfaceConfiguration<Vec<TextureFormat>>,
render_pass: &mut RenderPass<'_>,
)
fn begin_pass( &mut self, gpu: &Device, gpu_queue: &Queue, config: &SurfaceConfiguration<Vec<TextureFormat>>, render_pass: &mut RenderPass<'_>, )
Called once at the beginning of the render pass. Read more
Source§impl Hash for ImageCommand
impl Hash for ImageCommand
Source§impl PartialEq for ImageCommand
impl PartialEq for ImageCommand
impl Eq for ImageCommand
impl StructuralPartialEq for ImageCommand
Auto Trait Implementations§
impl Freeze for ImageCommand
impl RefUnwindSafe for ImageCommand
impl Send for ImageCommand
impl Sync for ImageCommand
impl Unpin for ImageCommand
impl UnwindSafe for ImageCommand
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.§impl<T> DowncastSync for T
impl<T> DowncastSync for T
§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Checks if this value is equivalent to the given key. Read more
§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Checks if this value is equivalent to the given key. Read more
§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key
and return true
if they are equal.§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more