pub enum ShapeCommand {
Rect {
color: Color,
corner_radii: [f32; 4],
g2_k_value: f32,
shadow: Option<ShadowProps>,
},
OutlinedRect {
color: Color,
corner_radii: [f32; 4],
g2_k_value: f32,
shadow: Option<ShadowProps>,
border_width: f32,
},
RippleRect {
color: Color,
corner_radii: [f32; 4],
g2_k_value: f32,
shadow: Option<ShadowProps>,
ripple: RippleProps,
},
RippleOutlinedRect {
color: Color,
corner_radii: [f32; 4],
g2_k_value: f32,
shadow: Option<ShadowProps>,
border_width: f32,
ripple: RippleProps,
},
Ellipse {
color: Color,
shadow: Option<ShadowProps>,
},
OutlinedEllipse {
color: Color,
shadow: Option<ShadowProps>,
border_width: f32,
},
FilledOutlinedRect {
color: Color,
border_color: Color,
corner_radii: [f32; 4],
g2_k_value: f32,
shadow: Option<ShadowProps>,
border_width: f32,
},
RippleFilledOutlinedRect {
color: Color,
border_color: Color,
corner_radii: [f32; 4],
g2_k_value: f32,
shadow: Option<ShadowProps>,
border_width: f32,
ripple: RippleProps,
},
FilledOutlinedEllipse {
color: Color,
border_color: Color,
shadow: Option<ShadowProps>,
border_width: f32,
},
}
Expand description
Represents a shape drawable
Variants§
Rect
A filled rectangle
Fields
shadow: Option<ShadowProps>
Shadow properties of the rectangle
OutlinedRect
An outlined rectangle
Fields
shadow: Option<ShadowProps>
Shadow properties of the rectangle (applied to the outline shape)
RippleRect
A filled rectangle with ripple effect animation
Fields
shadow: Option<ShadowProps>
Shadow properties of the rectangle
ripple: RippleProps
Ripple effect properties
RippleOutlinedRect
An outlined rectangle with ripple effect animation
Fields
shadow: Option<ShadowProps>
Shadow properties of the rectangle (applied to the outline shape)
ripple: RippleProps
Ripple effect properties
Ellipse
A filled ellipse
Fields
shadow: Option<ShadowProps>
Shadow properties of the ellipse
OutlinedEllipse
An outlined ellipse
Fields
shadow: Option<ShadowProps>
Shadow properties of the ellipse (applied to the outline shape)
FilledOutlinedRect
A filled rectangle with an outline
Fields
shadow: Option<ShadowProps>
Shadow properties of the rectangle (applied to the outline shape)
RippleFilledOutlinedRect
A filled rectangle with an outline and ripple effect animation
Fields
shadow: Option<ShadowProps>
Shadow properties of the rectangle (applied to the outline shape)
ripple: RippleProps
Ripple effect properties
FilledOutlinedEllipse
A filled ellipse with an outline
Trait Implementations§
Source§impl Clone for ShapeCommand
impl Clone for ShapeCommand
Source§fn clone(&self) -> ShapeCommand
fn clone(&self) -> ShapeCommand
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moreSource§impl Debug for ShapeCommand
impl Debug for ShapeCommand
Source§impl DrawCommand for ShapeCommand
impl DrawCommand for ShapeCommand
Source§impl DrawablePipeline<ShapeCommand> for ShapePipeline
impl DrawablePipeline<ShapeCommand> for ShapePipeline
Source§fn draw(
&mut self,
gpu: &Device,
gpu_queue: &Queue,
config: &SurfaceConfiguration,
render_pass: &mut RenderPass<'_>,
commands: &[(&ShapeCommand, PxSize, PxPosition)],
_scene_texture_view: &TextureView,
_clip_rect: Option<PxRect>,
)
fn draw( &mut self, gpu: &Device, gpu_queue: &Queue, config: &SurfaceConfiguration, render_pass: &mut RenderPass<'_>, commands: &[(&ShapeCommand, PxSize, PxPosition)], _scene_texture_view: &TextureView, _clip_rect: Option<PxRect>, )
Source§fn begin_frame(
&mut self,
gpu: &Device,
gpu_queue: &Queue,
config: &SurfaceConfiguration<Vec<TextureFormat>>,
)
fn begin_frame( &mut self, gpu: &Device, gpu_queue: &Queue, config: &SurfaceConfiguration<Vec<TextureFormat>>, )
Source§fn begin_pass(
&mut self,
gpu: &Device,
gpu_queue: &Queue,
config: &SurfaceConfiguration<Vec<TextureFormat>>,
render_pass: &mut RenderPass<'_>,
scene_texture_view: &TextureView,
)
fn begin_pass( &mut self, gpu: &Device, gpu_queue: &Queue, config: &SurfaceConfiguration<Vec<TextureFormat>>, render_pass: &mut RenderPass<'_>, scene_texture_view: &TextureView, )
Source§impl PartialEq for ShapeCommand
impl PartialEq for ShapeCommand
impl StructuralPartialEq for ShapeCommand
Auto Trait Implementations§
impl Freeze for ShapeCommand
impl RefUnwindSafe for ShapeCommand
impl Send for ShapeCommand
impl Sync for ShapeCommand
impl Unpin for ShapeCommand
impl UnwindSafe for ShapeCommand
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.§impl<T> DowncastSync for T
impl<T> DowncastSync for T
Source§impl<T> DynCloneDraw for Twhere
T: DrawCommand + Clone + 'static,
impl<T> DynCloneDraw for Twhere
T: DrawCommand + Clone + 'static,
Source§fn clone_box(&self) -> Box<dyn DrawCommand>
fn clone_box(&self) -> Box<dyn DrawCommand>
Source§impl<T> DynPartialEqDraw for Twhere
T: DrawCommand + PartialEq + 'static,
impl<T> DynPartialEqDraw for Twhere
T: DrawCommand + PartialEq + 'static,
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more